Computing
At Holy Spirit we strive to prepare our children for a rapidly changing world through the use of technology. Technology is everywhere and will play a pivotal part in students' lives,. Therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. We want our pupils to be creators not consumers and our broad curriculum encompassing computer science, information technology and digital literacy reflects this.
Hi-Impact Consultancy
We work closely with Hi-Impact to ensure our use of technology is ‘current’ and shows clear progression across the school. We have recently revised our long term planning to ensure children are prepared for the ever changing digital world. Including the use of Google services such as ‘Google Classroom’, ‘Google slides’ and ‘Google Docs’. These services not only prepare children for ‘Cloud technologies’ but also encourage them to work safely and securely online.
Hi-Impact regularly provides children with many high quality workshops throughout the year. Such workshops provide children with opportunities to use the latest technology such as virtual reality (VR) headsets and programmable robots.
As our children already use technology in such a variety of ways and on a variety of platforms, e-safety is becoming a vital part of our curriculum. It is increasingly difficult as parents to keep up with the rapidly changing apps/ games and platforms so it is important we ensure pupils are prepared to use technology safely under a variety of circumstances. To achieve this we follow the ‘Gooseberry Planet’ scheme of work.
Gooseberry Planet
Gooseberry Planet is an award-winning educational software platform that supports and enhances curriculum delivery for Online Safeguarding in Primary Schools. Gooseberry Planet has been developed with the whole school community in mind. The system can be accessed by the whole school community, so the software is accessible to everyone, both at school and at home via PC, Mobile & Tablet.
Using game-based learning, Gooseberry Planet is totally unique. It offers a fresh, engaging and innovative approach to teaching e-Safety. Pupils face real-life online scenarios to which they must respond, whilst simultaneously collecting stars and competing with their class mates. The game levels address a broad range of topics concerning current online threats and are tailored for different abilities, with audio support for those children who are less able.
/docs/Computing/Computing_Policy_22-23_docx.pdf
/docs/Computing/F2_Holy_Spirit_Computing.pdf
/docs/Computing/Y1_Holy_Spirit_2022_23_Curriculum_Map__1_.pdf
/docs/Computing/Y2_Holy_Spirit_2022_23_Curriculum_Map.pdf
/docs/Computing/Y3_Holy_Spirit_2022_23_Curriculum_Map.pdf
/docs/Computing/Y4_Holy_Spirit_2022_23_Curriculum_Map.pdf
/docs/Computing/Y5_Holy_Spirit_2022_23_Curriculum_Map.pdf
/docs/Computing/Y6_Holy_Spirit_2022_23_Curriculum_Map.pdf
